Needs



Player needs (referred to simply as needs) are a set of five values which reflect the contentment and health of a ProtoMason.

Needs decrease over time at different rates, and may vary due to illness or environmental changes. Needs must be restored regularly, using furniture, food, machines, and other world objects and items.

Types of Need
Needs come in five types. Needs are represented by purple bars. The lower the bar, the more the need has depleted.

Energy
The energy need depletes steadily over the day, and can be restored by the energy spike or energy tube. Eating and drinking certain foods and drinks may also help. Energy levels can deplete quickly if the player is suffering from fatigue caused by an illness.

Hunger
Hunger levels can be restored by eating foods.

Thirst
Thirst levels are similar to hunger levels. This need is one of the most critical to maintain, and if neglected, can lead to death. It is vulnerbale to depleting quickly with some diseases, such as Magical Kidney.

Warmth
Warmth levels fluctuate based on environmental changes (such as being outside in low temperature). Warmth levels can be quickly replenished by going indoors.

Buzz
Buzz levels represent how bored the ProtoMason is. If neglected, the buzz level will drop. It can be increased by using any interactive objects in the world.

Artificial Replenishment
Some medicines and medical machines can artificially stabilize or increase need levels. These are mainly used during cases of critical illness.